
If Captain Falcon is swallowed by the Bulborb on the Distant Planet stage and uses Blue Falcon on an opponent who is not inside the Bulborb, he will be trapped in a blind pose for the duration of the Final Smash. When the racing animation is finished and Captain Falcon performs a pose, the item becomes invisible at the end of the Final Smash, and will remain invisible until picked up. If a player places an item on the middle of the race track, the item will be stuck on the race track. In Training, the invisible items glitch can trigger. It will appear in the background when Captain Falcon faces left and in the foreground when facing right. If the above glitch is performed on a custom stage featuring ice leading all the way to blast zone, and Captain Falcon is giant while initiating the move, he will respawn from the SD with the Blue Falcon's model stuck to him. This is because the Captain Falcon self-destructed in the middle of the move so the game perpetually thinks the move is not complete. From this point onwards in the match or Training session, Smash Balls and any missing Dragoon pieces will not appear. His opponents will not be hit by the attack. If Blue Falcon is activated while Captain Falcon is running on ice and slides into the opponent while using his Final Smash, the cutscene will show a close-up of the Blue Falcon, eventually going behind it. If Captain Falcon uses Blue Falcon while there are other characters in a trapped animation, such as a Kirby in a Stone state or a character swallowed by Gulpin, the trapped characters' obstruction will disappear and they will be seen in their T-Stance during the entirety of Blue Falcon. The following glitches are known to occur in Brawl. For unknown reasons, the launch angle of the final hit is not consistent, and can vary drastically, even if no DI is used. However, it could inflict only 5% if used twice in a row in Training mode. Regardless of number of targets, damage remains a constant 40%. The number of targets hit by this Final Smash inversely affects knockback: on a single target, it is powerful enough to guarantee a KO, while a lot of targets may collide with one another, reducing the resulting knockback.
The Blue Falcon drives into Luigi, initiating the Final Smash. This Final Smash requires precise timing as one must get close to foes. Like certain other Final Smashes, if no one is hit when the Blue Falcon appears, then the attack fails. Ultimate added a trail of flames on both sides of the Blue Falcon to create wing-like visuals similar to the Falcon Punch. Smash 4 added the engine revving sound effect from the original F-Zero to the cutscene. A short cutscene appears, and the opponents are run over and sent flying, doing about 40% damage if every part of the attack hits and has high knockback. Characters who are not hit will stay in place until the end of the smash. Whoever it hits when it first appears will be hit by the rest of the move.
The Blue Falcon crashes through the stage in front of Captain Falcon. for Nintendo 3DS's Mute City, appearing as a 2D sprite in the latter.Īs a Final Smash, it starts when Captain Falcon calls (saying "Come on! Blue Falcon!") for his F-Zero machine, the Blue Falcon. Its role as a stage element is continued in Brawl's Port Town Aero Dive and Super Smash Bros.
#Blue flacon movie#
The Blue Falcon appears in Melee as a vehicle shown in the opening movie along with Samus' Gunship and the Great Fox, as a stage element on Big Blue and Mute City, and a part of the Captain Falcon and F-Zero Racers trophies.